
The 4 Pillars of Our Educational Gaming: Why We Take Play Seriously
Game-Based Learning is more than just a trend. It's a powerful pedagogical approach. We break down the 4 pillars of our methodology that guide every project we undertake.

Behind-the-scenes insights from our game-based learning projects that are changing lives across Europe
Game-Based Learning is more than just a trend. It's a powerful pedagogical approach. We break down the 4 pillars of our methodology that guide every project we undertake.
How do we design experiences that welcome all players? From representation and accessibility to co-creation. We share 5 core principles from our methodology, inspired by the UpGameIn project.
We spent four intense days in Dublin for the ESCAPERS Learning, Teaching, and Training Activity (LTTA). A review of the training, playtesting, and creative energy that will guide the project.
A review of the UpGameIn training workshop in Turin, where partners shared their research and laid the groundwork for creating the Resource Library for Inclusion and Accessibility.
How does the ESCAPERS project turn the personal stories of the elderly into interactive escape games? We explore the co-creation process, the intergenerational connection, and the profound social impact.
The four European partners of UpGameIn met in Athens for the project's official launch. A look at how the strategic foundations were laid for a more inclusive and sustainable gaming industry.