Announcements

The UpGameIn VET Training Guidelines Are Ready

Two years of research, three LTTAs, and countless hours of co-creation — the four UpGameIn VET Training Guidelines are now live. Here is what they contain and who they are for.

Odd Statue Social Team
Odd Statue Social Team
Author
3 min read
The UpGameIn VET Training Guidelines Are Ready

After two years of work across four partner countries, we are happy to announce that the UpGameIn VET Training Guidelines are now available. They are the final deliverable of the project, and the piece that ties the whole Resource Library back into the classroom.

Four Guidebooks, One Goal

The guidelines are a set of four guidebooks, each focused on one of the project’s core topics:

  • VET Guidelines: Inclusivity — Lesson plans for integrating inclusive design practices into game design VET curricula.
  • VET Guidelines: Accessibility — Lesson plans for integrating accessibility practices into game design VET curricula.
  • VET Guidelines: Circular Economy — Lesson plans for applying circular economy principles within game design VET training.
  • VET Guidelines: Environmental Activism Through Gamification Techniques — Lesson plans for teaching environmental activism through gamification techniques in VET contexts.

Each guidebook is built around concrete lesson plans, suggested activities, and references back to the UpGameIn Resource Library, so educators can move fluidly between the “what” of the research and the “how” of delivery.

Who They Are For

We wrote the guidelines with three audiences in mind:

  1. VET educators and trainers who want to bring inclusive, accessible, and environmentally conscious game design into their programmes.
  2. Game designers and studios looking for a structured way to upskill their teams.
  3. Organisations running non-formal adult learning who want to adapt the material to their own contexts.

The guidebooks are designed to be adaptable — you can run a single lesson, a short module, or a full course by stringing them together.

From Research to Curriculum

The guidelines did not appear out of nowhere. They are the result of:

  • The Inclusivity & Accessibility section of the Resource Library, developed during the LTTA in Turin in 2024.
  • The Environmental Awareness & Circular Economy section, developed during the LTTA in Bydgoszcz, Poland in 2025.
  • The LTTA in Larissa in November 2025, where the partners sat down together and translated all of that research into training material that actually works in a classroom.

What’s Next

Publishing the guidelines is not the end of the work — it is the start of the multiplier phase. In the coming weeks, we will be:

  • Running a physical workshop at JOIST Innovation Park in Larissa on 28 February 2026 to present the guidelines to local VET educators, trainers, and game designers.
  • Co-hosting an online webinar with Challedu on 28 March 2026 to extend the guidelines to an international audience.

All four guidebooks are available for free download on the UpGameIn project page. If you are an educator, trainer, or game designer, we would love to hear how you use them.

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