Empowering the game industry with skills to design inclusive, accessible, and environmentally friendly games that align with Sustainable Development Goals (SDGs) and the circular economy.
The 'UpGameln' project is designed to address a critical need within the booming game industry: the integration of inclusive, accessible, and environmentally sustainable practices. While the industry has seen massive growth, there is a lack of consolidated frameworks for developers to create games that are both socially responsible and environmentally conscious. This project will establish a comprehensive resource library for game studios, providing clear guidelines, methodologies, and best practices. Furthermore, it will develop a specific training guideline for VET (Vocational Education and Training) educators to adapt their curricula to these emerging labour market needs, ensuring the next generation of game designers are equipped with the skills for sustainable and inclusive game development.
Official project start, including partner agreements, detailed planning, and a face-to-face kick-off meeting in Greece to establish a common framework for management, communication, and evaluation.
Research and development of the first part of the online resource library, focusing on frameworks and guidelines for creating accessible and inclusive games, culminating in a training activity (LTTA) in Italy.
Research and development of the second part of the resource library, focused on environmental awareness through gamification and circular economy practices in the game industry, including a training activity (LTTA) in Poland.
Creation of a comprehensive VET training guidebook, the final project meeting and training in Greece, and the implementation of local workshops by each partner to multiply the project's impact and ensure its sustainability.
The first part of the project's online resource library, containing frameworks, methodologies, and guidelines on how to design and develop inclusive and accessible games.
The second part of the resource library, focusing on implementing environmental practices and circular economy principles in the game industry, and using gamification to promote environmental awareness.
A comprehensive guidebook for VET educators to help adapt their training programs for 'upskilling' game design teams in inclusive and sustainable development.
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A leading R&D non-profit organisation with dedicated activities on the creation of games for empowering vulnerable and non-vulnerable groups. Leads research on accessibility for the project.
An Italian social enterprise specializing in edutainment and creating immersive, educational game experiences on topics like climate change and circular economy. Leads dissemination and research on inclusivity.
A company focused on creating digital and board game experiences, from theme and mechanism development to graphic design. Leads Quality Assurance and research on environmental gamification.
A Polish non-governmental organization that uses participatory culture, drama, and role-playing games to provide non-formal education opportunities. Leads research on circular economy practices.
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