Past Event

UpGameln: LTTA: Environmental Awareness & Circular Economy in Games

A 3-day Learning, Teaching, and Training Activity (LTTA) where partners developed the second part of the UpGameln resource library, focusing on environmental awareness through gamification and circular economy practices in the game industry.

About This Event

A 3-day Learning, Teaching, and Training Activity (LTTA) where partners developed the second part of the UpGameln resource library, focusing on environmental awareness through gamification and circular economy practices in the game industry.

About The Event

This Learning, Teaching, and Training Activity (LTTA), hosted by Fundacja Fantazmat, brought the project partners together to focus on the potential of gamification to foster environmental awareness as well as the circular economy in the game industry. Through presentations, hands-on activities, and collaborative discussions, participants selected and developed materials for the resource library on how to make the game industry's processes more circular and how games themselves can foster environmental awareness.

What We Achieved

  • Shared and analyzed research findings on environmental gamification and circular economy principles.
  • Developed frameworks and guidelines for integrating sustainable practices into game design and production.
  • Selected and curated the core content for the second part of the UpGameln resource library.
  • Exchanged transnational practices and enhanced partner skills in sustainable development.

Event Details

EVENT TYPE
Learning, Teaching, and Training Activity (LTTA)
DATE

Tuesday, May 13, 2025 - Thursday, May 15

LOCATION

Bydgoszcz, Poland

STATUS
Past Event

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