A month after our physical workshop at JOIST Innovation Park, we moved the UpGameIn VET Training Guidelines online. On 28 March 2026, Odd Statue Social and Challedu co-hosted a webinar over Zoom — the final public activity of the project and our chance to reach educators and designers we could not meet in Larissa.
Why an Online Event
The physical workshop was intentionally local — a way to test the guidelines with people we could sit next to. But a project that ran across Greece, Italy, and Poland cannot finish in a single room. The webinar was built to extend the reach, and co-hosting with Challedu meant we could split the four guidebooks across two perspectives: research-led (Challedu) and practice-led (Odd Statue Social).
What We Covered
We kept the webinar practical.
- A Joint Presentation of the Four Guidebooks: Challedu walked through Inclusivity and Accessibility; we walked through Circular Economy and Environmental Activism Through Gamification Techniques. Each section was grounded in examples from the Resource Library rather than abstract theory.
- A Guided Walk-Through of Sample Lesson Plans: Screen-shared materials that participants could follow along with, so the session worked whether someone joined with the guidebooks open or heard about them for the first time on the call.
- Live Q&A on Adaptation: The most useful part of the webinar was the questions — especially around how the guidelines fit into national VET systems outside Greece and Italy.
- Pointers to the Full Project: We closed by tying the guidelines back to the wider UpGameIn deliverables, so attendees could continue on their own.
What We Took Away
Two things stood out:
- Online was the right complement, not a replacement. The physical workshop let us test the material in depth; the webinar let us distribute it widely. Doing both mattered.
- The co-host format worked. Splitting the presentation between Challedu and Odd Statue Social meant each guidebook was introduced by the partner who had spent the most time with its research, and the handoffs kept the energy up over a two-and-a-half-hour session.
The Close of the Project
With the webinar, the multiplier phase of UpGameIn is complete. The guidelines are public, the workshops are done, and the Resource Library is available for anyone who wants to use it.
The work we are most proud of, though, is not any single guidebook — it is the shape of the whole arc: from research, to training material, to educators in rooms (physical and digital) actively using it. That is what an Erasmus+ project is supposed to do.
Thank you to everyone who joined us, to Challedu for co-hosting, and to every partner across the consortium who carried this over two years. The guidelines are yours now.
Visit the UpGameIn project page for access to all deliverables, including the four VET Training Guidelines and the full Resource Library.