In Progress

ESCAPERS: Intergenerational learning and cultural exchange methodology through ESCAPE Rooms in care centers for Seniors

A project designed to promote intergenerational learning and social inclusion by co-creating escape room games with seniors based on their memories, which are then played by younger generations.

About the Project

The ESCAPERS project addresses the social isolation of seniors and the gap in intergenerational exchange by creating an innovative, game-based learning methodology. The core of the project involves collaborating with seniors in care centers to develop five unique escape room games based on their life stories and memories. These games serve as a tool for younger generations to interact with seniors, learn about history and culture, and develop civic engagement. The project also focuses on upskilling adult educators, providing them with the tools and training to implement these engaging, intergenerational activities, thereby fostering a more inclusive and connected European community.

Project Timeline

2024-Q1

Project Kickoff & Methodological Guide Development

The project commenced with a kick-off meeting in Italy. Work began on the ESCAPERS Methodological Guide, establishing the theoretical framework.

2024-Q2

Methodological Guide Development Begins

The ESCAPERS Methodological Guide is developed by the project partners, with the help of the ESCAPERS Methodological Guide Template.

2024-Q3

Methodological Guide Finalization and Translation

The ESCAPERS Methodological Guide is finalized and translated into the 4 partner languages. The guide is now ready to be used by the project partners and other interested parties.

2024-Q4

Game Co-Creation Begins

Start of the game development process, including organizing co-creation memory workshops with seniors to gather stories and ideas for the escape game scenarios.

2025-Q1

Staff Training & Game Testing (LTTA)

A joint staff training event in Ireland to train partners on the methodology and to playtest the first versions of the escape games.

In Progress 2025-Q2

Game Development Completion & Piloting Phase Begins

Finalization of all 5 escape games. Start of the ESCAPERS LABS, where the games are piloted with seniors, younger generations, and adult educators across partner countries.

2025-Q3

Local Piloting Workshops & Feedback Collection

Continuation of the ESCAPERS LABS across all partner countries. This phase focuses on running the intergenerational workshops and gathering crucial feedback from participants to prepare the final project results.

2025-Q4

Finalization, Multiplier Events & Project Conclusion

Completion of the ESCAPERS LABS guide. Hosting of four multiplier events to share project results with a wider audience, followed by the final project meeting in Greece.

Start: Dec 2023
End: Dec 2025

Project Website

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Project Deliverables

ESCAPERS Methodological Guide

A comprehensive guide for adult educators on intergenerational learning, game-based solutions, and the methodology for co-creating escape games with seniors.

ESCAPERS Games

Coming Soon

5 co-created escape games based on seniors' memories. Each game tells a unique story and includes printable materials, digital assets, and facilitation guides.

This deliverable will be available upon completion of 2025-Q2

ESCAPERS LABS Guide

Coming Soon

A report detailing the findings from pilot workshops, with recommendations and guidelines for educators on facilitating the games and applying the methodology.

This deliverable will be available upon completion of 2025-Q3

Intensive Staff Training (LTTA)

An intensive training activity for 10 trainers from the partner organizations, designed to strengthen their skills and ensure high-quality implementation of the ESCAPERS methodology across Europe.

Professional Development Workshops

A series of local workshops that provided training on the project's materials and methodologies to 50 adult trainers and other relevant professionals, expanding the project's impact.

Direct Community Engagement

Over 100 seniors and young people were actively involved in the project's co-creation and piloting activities, fostering direct intergenerational connections and ensuring the relevance of the project outcomes.

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Project Partners

Challedu

Project Coordinator

An R&D expert in game-based solutions for education and inclusion, Challedu leads the overall project management and the development of the methodological guide.

🇬🇷 Greece
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The Gaiety School of Acting, The National Theatre School of Ireland

Partner

Ireland's premier actor training school with a renowned outreach department, GSA contributes its expertise in creative methodologies and leads the piloting of the games in the ESCAPERS LABS.

🇮🇪 Ireland
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ASSOCIAZIONE CULTURALE EDUVITA E.T.S.

Partner

An Italian cultural center specializing in intergenerational learning and adult education, Eduvita leads the project's dissemination and exploitation strategy.

🇮🇹 Italy
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Odd Statue Games

Partner

A company specializing in designing immersive game experiences, OSG is the lead designer and developer of the 5 ESCAPERS escape games.

🇬🇷 Greece
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ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA

Partner

A Spanish non-profit with extensive experience supporting people with dementia, AFAV provides crucial expertise on the needs of seniors and leads the project's quality and evaluation plan.

🇪🇸 Spain
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